![]() Artist: Bulgarka: mp3 download Genre(s): Folk Bulgarka's discography: ![]() Bulgarka Vocal Trio Year: Tracks: 21 The three female vocalists in the Trio Bulgarka -- Yanka Rupkina, Stoyanka Boneva, and Eva Georgieva -- let too performed and recorded with the Sofia Radio Choir, earth Health Organization lav be heard on the celebrated series of Le Mystere dES Voix Bulgares albums. The trio's performances, distinctly, place well greater weight on the harmonic and solo outspoken skills of each genus Phallus. Several well-thought-of Bulgarian musicians accompany them on some of the tracks on their record album, The Forest is Crying, which was co-produced by Joe Boyd (more than noted for producing rock acts of the Apostles such as Fairport Convention and R.E.M.). The Trio Bulgarka ar also while of the mathematical group Balkana, sustain made well-received tours of the U.S. with the Radio Choir, and recorded a few tracks with rock isaac Bashevis Singer Kate Bush. |
Sunday, 31 August 2008
Mp3 music: Bulgarka
Thursday, 21 August 2008
Download Sophya mp3
![]() Artist: Sophya: mp3 download Genre(s): Gothic Discography: ![]() Dream Year: 2003 Tracks: 11 ![]() The Age Of Sophya Year: 2001 Tracks: 12 Sonja Rozenblum and Idan Kartuchi formed the darkwave unit Sophya in the tardy '90s, for both were rather well-known in their music scene in their native Israel. Rozenblum, wHO was already a outspoken starlet, met disk shop employee and goth-industrial DJ Kartuchi when he was working on a position stick out called Manic Depression alongside future bassist Shai Ledder. The ternary hooked up immediately, sign language on Eliad V. to minx keyboards and Hagi S. to vamper drums and Sophya was born. Their 2000 debut for Metropolis, The Age of Sophya captured Rozenblum's deep harmonies and the band's gothic aesthetics. |
Monday, 11 August 2008
Isaac Hayes dies at 65
Singer-songwriter known for 'Shaft' theme, 'South Park'
Oscar-winning soul singer Isaac Hayes wHO, along with Al Green, James Brown and Stevie Wonder, was one of the prevalent black artists in the early seventies, died in Memphis on Sunday, his friend and former manager, Onzie Horne, said. Hayes was 65.
Horne told Reuters that he had spoken to Hayes' wife, world Health Organization confirmed that Hayes was found unconscious near a running treadmill at his home and rushed to a local hospital where he was pronounced dead.
Hayes, a Rock and Roll Hall of Fame conscript, would own turned 66 on August 20.
The deep-voiced performer reached his commercial peak in 1972 when he north Korean won an Academy Award for his No. 1 dispatch "Theme from 'Shaft,' " an irresistibly urgent mix of wah-wah guitars and hi-hat cymbals spiced by the famous line, "They suppose this true cat Shaft is a bad mother-/Shut your mouth!"
Long ahead he became a soul singer, Hayes was a hitmaker at Memphis soul label Stax Records. He collaborated with lyricist David Porter to write and produce songs for the combustible soul duo Sam and Dave, including "Soul Man" and "Hold On! I'm a Comin'."
Hayes, natural Aug. 20, 1942, in Covington, Tenn., was raised by his grandparents later being orphaned. He united Stax in 1963, and often subbed for the label's primary keyboardist, Booker T. Jones.
With his shaved header, dark dark glasses, extravagant clothing and plentiful jewelry, Hayes was groomed as a star in his have right by Stax executives. He released his debut album, the poor-selling "Presenting Isaac Hayes," in 1968. He stone-broke through the following year with "Hot Buttered Soul," which contained just iV songs but sold more than a million copies.
His work on director Gordon Parks' urban crime drama "Shaft," a project he had hoped to star in, was the first base of many forays into movie soundtracks. He got in front of the camera for the 1974 cult classic "Truck Turner" and had kept officious with film work ever so since, lately appearing in the rap drama "Hustle & Flow."
In his by and by years, Hayes reached a new audience by supply the voice for Chef, the lustful sage on the sketch series "South Park." But he left the show a few years agone because he disagreed with its attacks on Scientology, the religious movement to which he belonged.
Hayes, born August 20, 1942, in Covington, Tennessee, was elevated by his grandparents after being orphaned. He united Stax in 1963, and often subbed for the label's primary keyboardist, Booker T. Jones.
Oscar-winning soul singer Isaac Hayes wHO, along with Al Green, James Brown and Stevie Wonder, was one of the prevalent black artists in the early seventies, died in Memphis on Sunday, his friend and former manager, Onzie Horne, said. Hayes was 65.
Horne told Reuters that he had spoken to Hayes' wife, world Health Organization confirmed that Hayes was found unconscious near a running treadmill at his home and rushed to a local hospital where he was pronounced dead.
Hayes, a Rock and Roll Hall of Fame conscript, would own turned 66 on August 20.
The deep-voiced performer reached his commercial peak in 1972 when he north Korean won an Academy Award for his No. 1 dispatch "Theme from 'Shaft,' " an irresistibly urgent mix of wah-wah guitars and hi-hat cymbals spiced by the famous line, "They suppose this true cat Shaft is a bad mother-/Shut your mouth!"
Long ahead he became a soul singer, Hayes was a hitmaker at Memphis soul label Stax Records. He collaborated with lyricist David Porter to write and produce songs for the combustible soul duo Sam and Dave, including "Soul Man" and "Hold On! I'm a Comin'."
Hayes, natural Aug. 20, 1942, in Covington, Tenn., was raised by his grandparents later being orphaned. He united Stax in 1963, and often subbed for the label's primary keyboardist, Booker T. Jones.
With his shaved header, dark dark glasses, extravagant clothing and plentiful jewelry, Hayes was groomed as a star in his have right by Stax executives. He released his debut album, the poor-selling "Presenting Isaac Hayes," in 1968. He stone-broke through the following year with "Hot Buttered Soul," which contained just iV songs but sold more than a million copies.
His work on director Gordon Parks' urban crime drama "Shaft," a project he had hoped to star in, was the first base of many forays into movie soundtracks. He got in front of the camera for the 1974 cult classic "Truck Turner" and had kept officious with film work ever so since, lately appearing in the rap drama "Hustle & Flow."
In his by and by years, Hayes reached a new audience by supply the voice for Chef, the lustful sage on the sketch series "South Park." But he left the show a few years agone because he disagreed with its attacks on Scientology, the religious movement to which he belonged.
Hayes, born August 20, 1942, in Covington, Tennessee, was elevated by his grandparents after being orphaned. He united Stax in 1963, and often subbed for the label's primary keyboardist, Booker T. Jones.
Wednesday, 6 August 2008
Video Games Can Enhance Effectiveness Of Medical Treatment For Young Cancer Patients
�Video games are among the most popular entertainment media in the globe.
Now, groundbreaking research shows that a specially designed video plot can
raise positive behaviors in whitney Moore Young Jr. cancer patients that enhance the
potency of aesculapian treatment. This research, sponsored by the nonprofit
organization HopeLab and published in the medical journal Pediatrics,
provides scientific evidence for a growing field of product development that
lights-out into the positive potential difference of picture games and other popular technology
to improve human health.
"We have very effective treatments for malignant neoplastic disease in adolescents, but they
only ferment if the patient takes them," said Steve Cole, Ph.D., vice president
of research at HopeLab and co-author of the article. "This study shows that a
strategically designed video game can be a powerful new tool to enhance the
impact of medical handling by motivation healthy behavior in the patient."
The study evaluated the shock of playacting Re-Mission(TM), a video game
developed by HopeLab specifically for teens and young adults with cancer, on
key behavioural and psychological factors associated with successful cancer
treatment. In Re-Mission, players pilot a microscopical robot named Roxxi as
she travels through the bodies of fictional cancer patients, blasting away
cancer cells and battling the side-effects of cancer and cancer treatments.
This study on Re-Mission is the largest randomised, controlled study of a
video game intervention always conducted, following 375 teens and lester Willis Young adults
with cancer at 34 medical centers in the United States, Canada and Australia
during leash months of cancer treatment.
In the study, participants who were given Re-Mission maintained higher
levels of chemotherapy in their roue (20%; p=.002) and took their
antibiotics more than consistently (16%; p=.012) than those in the control mathematical group,
demonstrating the game's impact at a biological storey. Participants given
Re-Mission likewise showed quicker acquisition of cancer-related cognition (230%;
p=.035) and faster increase in self-efficacy (370%; p=.011).
"We now hump that games can stimulate positive changes in the way
individuals manage their health," aforementioned Dr. Cole. "The game not only motivates
positive health behaviour; it likewise gives players a greater sense of power and
control over their disease -- in fact, that seems to be its key factor."
Analyses of study information suggest that patients' increased sense of control
over cancer (self-efficacy) was a major driver of the game's effect on
medical treatment utilisation. To better understand how game play delivers
the outcomes highlighted in the Pediatrics article, HopeLab conducted a study
that utilizes functional magnetic resonance imaging (fMRI) applied science to
analyze the brainiac regions that are activated when people play Re-Mission.
Data from this research will be presented in Tokyo at the 10th International
Congress of Behavioral Medicine August 27 - 30, 2008.
"The serve to create and judge Re-Mission was highly collaborative,
often intriguing, and an incredible erudition experience," aforementioned Pam Omidyar,
HopeLab founder and circuit card chair. "The publication of Re-Mission information
represents the fulfillment of HopeLab's institution vision -- that rationally
engineered technology can be a brawny tool to improve the health of young
people."
Other study authors include Pamela M. Kato, Ph.D., Ed.M.; Andrew S.
Bradlyn, Ph.D., and Brad H. Pollock, Ph.D., MPH. HopeLab is applying insights
gained from the development and study of Re-Mission to inform ongoing work in
cancer, as well as innovative approaches to direct obesity and other continuing
diseases that impact young people.
To read the entire Pediatrics article, visit
here.
About the Re-Mission(TM) Video Game
Re-Mission combines biologic accuracy with an honest line drawing of the
challenges faced by thomas Young cancer patients. Re-Mission's independent character,
Roxxi, is a gutsy, fully-armed nanobot world Health Organization seeks forbidden and destroys cancer
cells throughout the human dead body, battling cancer and its life-threatening
effects. Through 20 different levels of game play, Re-Mission illustrates
what occurs inner the bodies of thomas Young cancer patients and how they can most
in effect fight their disease.
HopeLab has distributed more than 125,000 free copies of Re-Mission in 80
countries since its release in April 2006. Re-Mission is usable to
download or order at hypertext transfer protocol://www.subsidence.net. The game is available in English,
Spanish and French and is free of charge to young people with malignant neoplastic disease, their
families and caregivers; a US$20 donation is suggested to others interested
in receiving a copy of the game. Re-Mission is as well distributed through
partnerships with organizations that support HopeLab's commitment to provide
Re-Mission free of charge to young crab patients, including CIGNA
HealthCare,
the ESA Foundation , and
Starlight Children's Foundation . Re-Mission is rated T (Teen) by the Entertainment
Software Ratings Board.
About HopeLab
HopeLab is a not-for-profit organization founded in 2001 by Board Chair Pam
Omidyar. HopeLab combines stringent research with innovative solutions to
ameliorate the wellness and quality of life of offspring people living with continuing
illness. HopeLab applies a research-based, customer-focused development good example
to make products that address chronic illnesses in young people, including
cancer, obesity, reap hook cell disease, major depressive disorder and autism.
HopeLab
More info
Now, groundbreaking research shows that a specially designed video plot can
raise positive behaviors in whitney Moore Young Jr. cancer patients that enhance the
potency of aesculapian treatment. This research, sponsored by the nonprofit
organization HopeLab and published in the medical journal Pediatrics,
provides scientific evidence for a growing field of product development that
lights-out into the positive potential difference of picture games and other popular technology
to improve human health.
"We have very effective treatments for malignant neoplastic disease in adolescents, but they
only ferment if the patient takes them," said Steve Cole, Ph.D., vice president
of research at HopeLab and co-author of the article. "This study shows that a
strategically designed video game can be a powerful new tool to enhance the
impact of medical handling by motivation healthy behavior in the patient."
The study evaluated the shock of playacting Re-Mission(TM), a video game
developed by HopeLab specifically for teens and young adults with cancer, on
key behavioural and psychological factors associated with successful cancer
treatment. In Re-Mission, players pilot a microscopical robot named Roxxi as
she travels through the bodies of fictional cancer patients, blasting away
cancer cells and battling the side-effects of cancer and cancer treatments.
This study on Re-Mission is the largest randomised, controlled study of a
video game intervention always conducted, following 375 teens and lester Willis Young adults
with cancer at 34 medical centers in the United States, Canada and Australia
during leash months of cancer treatment.
In the study, participants who were given Re-Mission maintained higher
levels of chemotherapy in their roue (20%; p=.002) and took their
antibiotics more than consistently (16%; p=.012) than those in the control mathematical group,
demonstrating the game's impact at a biological storey. Participants given
Re-Mission likewise showed quicker acquisition of cancer-related cognition (230%;
p=.035) and faster increase in self-efficacy (370%; p=.011).
"We now hump that games can stimulate positive changes in the way
individuals manage their health," aforementioned Dr. Cole. "The game not only motivates
positive health behaviour; it likewise gives players a greater sense of power and
control over their disease -- in fact, that seems to be its key factor."
Analyses of study information suggest that patients' increased sense of control
over cancer (self-efficacy) was a major driver of the game's effect on
medical treatment utilisation. To better understand how game play delivers
the outcomes highlighted in the Pediatrics article, HopeLab conducted a study
that utilizes functional magnetic resonance imaging (fMRI) applied science to
analyze the brainiac regions that are activated when people play Re-Mission.
Data from this research will be presented in Tokyo at the 10th International
Congress of Behavioral Medicine August 27 - 30, 2008.
"The serve to create and judge Re-Mission was highly collaborative,
often intriguing, and an incredible erudition experience," aforementioned Pam Omidyar,
HopeLab founder and circuit card chair. "The publication of Re-Mission information
represents the fulfillment of HopeLab's institution vision -- that rationally
engineered technology can be a brawny tool to improve the health of young
people."
Other study authors include Pamela M. Kato, Ph.D., Ed.M.; Andrew S.
Bradlyn, Ph.D., and Brad H. Pollock, Ph.D., MPH. HopeLab is applying insights
gained from the development and study of Re-Mission to inform ongoing work in
cancer, as well as innovative approaches to direct obesity and other continuing
diseases that impact young people.
To read the entire Pediatrics article, visit
here.
About the Re-Mission(TM) Video Game
Re-Mission combines biologic accuracy with an honest line drawing of the
challenges faced by thomas Young cancer patients. Re-Mission's independent character,
Roxxi, is a gutsy, fully-armed nanobot world Health Organization seeks forbidden and destroys cancer
cells throughout the human dead body, battling cancer and its life-threatening
effects. Through 20 different levels of game play, Re-Mission illustrates
what occurs inner the bodies of thomas Young cancer patients and how they can most
in effect fight their disease.
HopeLab has distributed more than 125,000 free copies of Re-Mission in 80
countries since its release in April 2006. Re-Mission is usable to
download or order at hypertext transfer protocol://www.subsidence.net. The game is available in English,
Spanish and French and is free of charge to young people with malignant neoplastic disease, their
families and caregivers; a US$20 donation is suggested to others interested
in receiving a copy of the game. Re-Mission is as well distributed through
partnerships with organizations that support HopeLab's commitment to provide
Re-Mission free of charge to young crab patients, including CIGNA
HealthCare,
the ESA Foundation , and
Starlight Children's Foundation . Re-Mission is rated T (Teen) by the Entertainment
Software Ratings Board.
About HopeLab
HopeLab is a not-for-profit organization founded in 2001 by Board Chair Pam
Omidyar. HopeLab combines stringent research with innovative solutions to
ameliorate the wellness and quality of life of offspring people living with continuing
illness. HopeLab applies a research-based, customer-focused development good example
to make products that address chronic illnesses in young people, including
cancer, obesity, reap hook cell disease, major depressive disorder and autism.
HopeLab
More info
Subscribe to:
Posts (Atom)